GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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And how you will protect them from PD systems in such a way that it won’t mess with your own sensors? Strategy centers on correctly guessing your enemy’s capabilities while concealing your own, and in correctly timing the deployment of scarce resources.
Unless there is some complex gravity fields in the way. More Information Edit History.
Eclipse Phase lists an open range of km for vehicle size radios and radio boosters. Divergent and Paranormal Tech spaceeships ship construction options with unusual and variant spaceship design options — ships can harness the power of magic, steam, or life!
Find More Posts by Andrew Hackard. Now that you mention it 2d EP tech probably allows linking missile salvo computers into a network allowing them a measure of autonomy.
Having a more complex conversion for skills and using a 2 or 3 d10 system would maintain the curve that GURPS is built around. Therefore if the GM wants to stick it to the players it really is a quick way to be dirty. All this comes with basic rules for space travel and combat, so you can blast off right away!
Which either designed to be close and personal or too have size much bigger than a few meters. So armour still will be needed.
It doesn’t matter much for kinetic weapons on such speeds from what they are made of. Originally Posted by David Johnston2 What percentage increase? To destroy it you need to reduce dHP to zero.
You can’t pack a powerful particle beam in small size. Anything with a functioning engine can dodge, modified by its handling. Spaceship Design and Combat: Combat Scales For deep space battles a hex size of 1, km and 3-minute or minute turn lengths gudps appropriate. Where doing so resulted in wonky numbers, modifiers were rounded to the nearest or most thematically appropriate whole number. If you’re referring to railguns and dodge bonuses, I’d like to find some way to represent the sspaceships that their difficulty hitting comes from being slow, dumb and easy to dodge, rather than difficult to aim.
Pulver’s adaptation of the trading rules from Spaceships 2 to a low-tech setting, with tables for cargo and passengers. UV lasers don’t work well in atmosphere.
Particle beams have all the speed of lasers with much higher damage; the counter to them is stay outside their short range. There is also a neat rock-paper-scissors dynamic between the different types of weapons and their ideal countermeasures, with armor countering lasers, point defense countering missiles and maneuver countering railguns.
What I have a bigger problem with is the percentage increase, meaning that when the duration of a loan is lessened; the interest rate is decreased not increased! There’s currently no rules in place to handle that. Originally Posted by David Johnston2. Lasers in base EP are stated as infrared though could presumably be frequency doubled to visual green.
So will slaceships keep them close to your ship for good integration with onboard systems or try to move them forward closer to enemy ship? Thus a hurps of error, represented by the roll. So you’ve got a starship. Pick a hull, fill it with components, and you’re done.
It includes detailed rules for the cost of buying and running a private spaceship, as well as systems for using commercial vessels to make or lose! Same with railguns and missiles. Why bother with placing them and organising in some way gurpw more time for PD to shoot them if you can just use telemetry from missiles to update your data on enemy ship?